Essay video games good
Video games opinion essay
Video games can help in many ways either in society, people with certain disorders, or improve some mental issues. Parents and educators all over the world are concerned about this phenomenon and they are urging the children to not spend so much time playing video games. There is also evidence that gaming can help with psychological problems. The battle of researchers, depicting whether video games are beneficial or detrimental to children seems to be a new but ongoing argument. Fuelled by the ever increasing popularity of the industry and the economic significance of the information technology industry, negative findings such as gaming addiction, epilepsy, and violent crime, has been the subject of debate. The newest games are very precision-based and it takes very minute and accurate movements for the children to control the characters. Children also end up spending more time playing videogames in front of television screens than playing real and actual sports that involve physical exercise. The quality of this video game looks just like real humans, shootings, guns, cities, towns, roads, etc. The data is also limited by the lack of long-term studies and inconsistent findings. These can be very good for children as they learn to make fast connections between what they see and what their hands and fingers are doing. Technological advances allow for many different devices where video games can be played, so it is not hard for children to get their hands on video games.
These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. Piracy can occur in a number of ways. Health issues: One of the severe disadvantages of video games is related to the health of the child.
This helps in making the children much more adept at handling and operating real-life machinery and objects. The video game industry is one of the fastest growing sectors in the U. Now what of the children or teenagers?
Playing video games have many advantages, such as they help increase and develop cognitive functions, mental health, and more often than most they are educational. Baer conceived the idea of a home video game in They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs.
Speech on video games
But Daphne Bavelier, one of the most experienced researchers in the field, says that the violent action games that often worry parents most may actually have the strongest beneficial effect on the brain. Video game addiction is bad for us, because it causes increased aggression, health problems, suffering relationships, poor performance, and time consuming. And with increased requirements in schools placing unprecedented demands on children and parents, it may be time to start thinking about video games as teaching tools. However, their popularity was accompanied by as much contention. Yet only recently have we been blaming them for aggression in the player. While many believe that video games are detrimental to society they actually hold many benefits for all age ranges. Terry would play sport video games for hours and forget to do his homework, help his mom babysit, or take out the trash. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The person needs more and more of a substance or behavior to keep him going. According to psychiatrist Michael Brody, MD, a definition of addiction would be: 1. With advances in technology and the overwhelming effect of video game entertainment, whether on a computer, video game system, or hand-held device, it is increasingly difficult for parents to monitor their children while occupying their time playing these games. But that would completely change in time by the innovators, and entrepreneurs to something that would some day be consider an art form. It occurs every day, and is dramatically affecting the revenues earned by video game developers.
While video games are popular among people of all ages, adolescent children are usually the most involved. Video Games : Good Or Bad?
Conclusion of benefits of video games
This takes the children away from their other responsibilities, such as doing house chores, homework, and other physical activities. Gee, James Paul. Palgrave Macmillan, Sound Familiar? Discarding relationships: Preoccupation can do a lot of harm to the user because they might not have the required time to fulfill their commitment towards the relationship. Now what of the children or teenagers? And with increased requirements in schools placing unprecedented demands on children and parents, it may be time to start thinking about video games as teaching tools. Video games are almost second nature to the modern children and they are more comfortable playing them. Since then, thousands of games are available over the Internet, on CDROM for personal computers, hand-held units, and television console units like Playstation, Nintento, and Sega. The quality of this video game looks just like real humans, shootings, guns, cities, towns, roads, etc. The controller had just one stick and one button to play with. You play video games because it is natural human tendency , to try to occupy the time relaxing or fun activities. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. While they may seem like the bane of every parent's existence, they don't have to be—many of them offer unique learning features. At the University of Auckland in New Zealand, researchers asked 94 young people diagnosed with depression to play a 3D fantasy game called SPARX and in many cases, the game reduced symptoms of depression more than conventional treatment.
But are video games really as awful as Mom exclaims or as brutal as those TV ads depict. My argument is that this is more laziness of the parent rather than the child.
In addition, with continuous exposure to the screen, the user might face infection in the eyes.
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